The ISEA2012 STEMArts curriculum tool was built around and for the International Symposium of Electronic Arts 2012: Machine Wilderness (ISEA2012). It is aligned with the P21 Framework for 21st Century Learning as a teaching tool for middle and high school students. The ISEA2012 curriculum content is organized around the work and personal stories of featured ISEA2012 artists with a focus on STEM, creativity and innovation. These artists from diverse cultural and academic backgrounds dance gracefully across disciplines and have powerful stories to share that can directly inspire and engage our youth. Our Web 2.0 tools compile an array of STEM + Arts activities and resources, harnessing the collective knowledge available online. Our STEM Concept tool provides core ideas from the Next Generation Science Standards. This is reflected in the artists' work, and through a personal perspective on the artists' unique STEM innovations. The curriculum tool should not be considered as a replacement for a teacher’s experience or for teaching STEM subjects, but more as an engaging and stimulating way to develop an understanding of the principals and concepts of STEM and how it contributes to the world we live in. The STEMArts Framework provides meaningful ways to engage youth in developing STEM skills through creativity, while inspiring their passion for learning.


Curriculum Tools
Tools Page

Our Tools Page organizes lesson plans and student handouts all in one place. These tools guide teachers and students through an innovative 21st century learning approach.

Web 2.0

Collaborative Web 2.0 tools are integrated into the curriculum, both on the website and in suggested learning tools. Explore Evernote as an organizer, Pinterest as a brainstorming resource, and open source wikis for content sharing.

Artist Portals

Each selected ISEA2012 artist becomes a portal into the unique art, medium, and STEM skills of that artist. Each Artist Portal becomes a laboratory of activities and resources in order to research for your own innovations, or to gain a deeper understanding of the work.

STEM Concepts

The STEM Concept Tool Page identifies the STEM concept and skills from the unique perspective of each artist. The STEM concepts were derived from the Next Generation Science Standards to help students and teachers make the connections between STEM and the arts.

Intel and 516 Arts is partnered with Sube, Inc. to create the ISEA2012 curriculum. Sube, Inc. founder and ISEA2012 artist, Agnes Chavez, piloted the first STEMArts project in 2008 with seed money from LANL CPO. The STEMArts project has been exploring workshops for youth and web-based learning tools for integrating STEM education and the Arts. STEMArts is collaborating with Anita McKeown, CATALYST Manager of SMARTLAB in Dublin Ireland, to develop the ISEA2012 curriculum. Special thanks to contributing authors, Dr. Ken Wesson, and Ariane Koek, and Marie Reyna, and to Laurie Marion, Ph.D., for consulting in educational process design. The ISEA2012 artists and their shared work and experiences are the heart of the ISEA2012 curriculum which is freely available to enjoy and share under the Creative Commons license.

Space Messengers is made possible in part by the Citizen Diplomacy Action Fund for U.S. Alumni; an opportunity sponsored by the U.S. Department of State with funding provided by the U.S. Government and administered by Partners of the Americas. This project is supported in part by New Mexico Arts, a division of the Department of Cultural Affairs, and by the National Endowment for the Arts

STEMarts Curriculum Tool (c) 2012, 2018, 2021 STEMarts Lab
content free to share under the Creative Commons license.
Webmasters: Adrian Gulo and Joshua Haggard