


Core Idea ESS3: Earth and Human Activity
ESS3.A: Natural Resources
ESS3.B: Natural Hazards
ESS3.C: Human Impacts on Earth Systems
ESS3.D: Global Climate Change
photographs, computer programming, and data from NORAD to present a dynamic
image of all the junk that humans have produced and continue to produce.
skills applied
- Data Mining
- Programming languages
- Satellite Technology
- Communication Technologies
ARTIST SUGGESTION

The combination of media we employ in “Junkspace” is unique: it uses photography (the images of electronic gadgets were each photographed individually), animation (custom software using the computer programming languages Objective-C and OpenGL to create movement), and data mining (satellite tracking data published by NORAD, The North American Aerospace Defense Command, to dictate the movement of gadgets in Junkspace, and in the App we tap into an already existing database of information on these satellites and rockets). Students could research all the different
aspects of the project:
- Find out what happens to the household trash they throw away.
- Find out where old cell phones, cameras, computers that are discarded
in Albuquerque end up going.
- Communicate with officials in space centers in New Mexico about the
design of modern satellite technology, and the connection between
satellites and the gadgets we use on earth. Lynn and Neal
"Yes, it has been enriching for me to
work with scientific topics and with scientists. It feels purposeful to
me, where my artwork can serve a purpose in a concrete way." Lynn
"Sure. Math and physics are just basic capabilities that I have. Not many artists have them. There is a fear that many "artistic" people have of math/science. It's limiting. Freedom is better.” Neal
“In terms of the technology we used to create “Junkspace,” the project is self-reflexive: the technologies and tools we used are in fact included within the project itself as examples of obsolete gadgets (computer, IPad, IPhone are among the gadgets included). We were compelled to make “Junkspace” not because we feel we are immune of the problems it raises but instead because we recognize we too are caught in the web of buying, using and discarding electronic gadgets just like everyone else is. “Junkspace” seeks to open a dialogue about why we covet, use, and eventually discard particular technologies over time.” Lynn
"I think artists and scientists share a lot in common in terms of creativity, although the vocabulary differs. In terms of approaching a problem, scientists start with a hypothesis, while artists begin with an idea, or vision. In terms of process, for both scientists and artists there is experimentation and testing, and a knowledge of materials is important for both artists and scientists. A couple differences come to mind; scientists often end up specializing in one tiny area, often due to professional pressures whereas artists tend to be more generalists, borrowing from many different disciplines when creating their work. That’s a big generalization but for me it’s definitely the case." Lynn