The 2019 Paseo Youth Program

Space Cloud@Paseo festival 2018, Photo credit: Taos News

The PASEO 2019 Festival theme is “Connections,” featuring work that celebrates, contemplates, or questions our interactions with each other, nature, or the world. The festival will feature approximately 20 works, ranging from low-tech to new media, but united by their active engagement with the public and with place, whether projecting on Taos’s adobe walls or highlighting its historic acequias.  Learn more about the festival here.

For the 2019 STEMarts@PASEO Youth Program we have selected seven Paseo artists whose work uniquely integrates science, technology and/or engineering in their art making process. The selected artists are; Antonin Fourneau, Andy Wagener, Alison Johnson and Thomas Vause/Digital Ant Media, Britney A. King and Jennifer Nev-Diaz, Corwin Levi, Lothario Peon de Shuyter and Ryon Gesink. Each artist will give a one-hour demo/Q&A to a participating middle and/or high school in Taos County. Each school can bring together all the students into their auditorium or similar large space and be treated to a private showing of the artist's exciting work where students meet the artist and ask questions.

In addition we select one school each year to receive an immersive two-day workshop with one of the Paseo artists to learn some of the new technologies and innovative art process explored by the artist. This year the school will be host to the artists, Britney A. King and Jennifer Nev-Diaz. They will lead the Water is Life Arduino and Microcontroller workshop in the weeks leading up to the festival. 

The seven artists are represented in this curriculum tool so that teacher and students can learn about the art, science and technology behind their work and try out the artist-specific STEAM activity before seeing the artist's installation and/or the school presentation.

We hope you enjoy the program this year!

Agnes Chavez, STEMarts Youth Program Director,

Shanti Duval, Paseo Project Coordinator,

Estacia Huddleston, Program Design Assistant,

(photo credit: Taos News, Space Cloud at The PASEO Festival 2018)

About the STEMarts Model

This STEMarts methodology developed by STEMarts Lab, has been implemented as part of school workshops, festival youth programming and online curriculum tools since 2009. The mission of STEMarts Lab is to inspire passionate learning through innovative and immersive  ‘experiences’. We combine art, science and technology to explore real world challenges through creative expression as a way to inspire and activate our future leaders.

The STEMarts Lab is a Research and Innovation project that applies the latest science research and technological innovations to arts and education through interdisciplinary collaborations. We deliver real world sci-art installations and STEAM programming for schools, art and science organizations, festivals or events.

The future is here, it’s just unevenly distributed  – William Gibson

  • We prioritize intercultural exchange and collaboration and design culturally responsive programming.
  • We are guided by ‘21st century thinking’ with a focus on inner well-being, ethics and social practice toward a peaceful and sustainable future.
  • We investigate the latest science research and cutting edge technologies to inform our design practice and curricula for  our future leaders.
  • We are committed to closing the gap between the “knowledge rich” and “knowledge poor” which can lead to economic disparity.
  • We focus on community outreach to make STEAM programming accessible to underrepresented minorities and girls. Workshop participants must be representative of the socio-economic and cultural diversity of the community they serve.
  • We are engaged in the transition from being passive consumers of technology to problem solvers and critical thinkers, investigating the social, environmental and global impact of the tools we are using.

The STEMarts Education Model is based on carefully designed media-rich workshops, hands-on demos or community interventions built on instruction with four design pillars that revolve around the core principle that all content must make a connection to self, society and the natural world. The chart below provides a visual illustration of the key components that guide all the activities and intended outcomes.