games

Related Pages

  • Basic Project | Game Controller
    Follow this video tutorial to create a stand-alone retro game controller to trigger sounds using Electric Paint and the Touch Board. This is a great project to introduce the basic principles behind conductive paint, and to start exploring custom interfaces.
  • DIY Hacks & How To's: Pressure Plate Switch
    In this video Make Magazine shows you how to create a pressure sensitive sensor for automated special effects.
  • Why your brain is better on games
    Researchers are discovering the connections between gaming and its effect on perception, problem solving and more. Find out why your brain is better on games with this Logitech video.
  • A Double Dutch | Brain Games
    A troupe of Double Dutch jump-ropers challenges our spatial awareness abilities.
  • Brain Games- Peripheral Vision and Motion
    Try out these games that test your peripheral vision and perception of motion.
  • Brain Games- Spatial Awareness and Proprioception
    Learn an easy space awareness game in this video.
  • Dance Pad | Design Squad
    Move to the rhythm and step to the beat! Watch as Deysi demonstrates how to build a dance pad that you can decorate and play with at home.
  • Design Challenge: DIY Assistive Game Controllers
    In this design challenge, The AbleGamers Foundation asks us to consider accessible user interface (UI) hacks. Here are four of many possible ways for transforming standard video games into assistive technology tools that students of any ability can enjoy.
  • Noise Aquarium
    Noise Aquarium spotlights animated 3D models of plankton obtained with scientific imaging techniques in this interactive game. Vesna works with biologists, chemists, nano-toxicologists and an animator toward a common goal – to raise consciousness about the underwater pollution that threatens the biodiversity of our most precious and life-giving resource: the oceans of the world.
  • Playing with Complexity: Games and Systems Thinking
    Colleen Macklin, Director of PETLab discusses how we can use games to solve real-world problems, and how they can be developed to do so. She discusses the potential impact of games and provides examples of games that have been developed as serious tools to involve the community and to solve challenges.
  • Playtesting - How to Get Good Feedback on Your Game - Extra Credits
    User feedback is one of the most important steps in the iterative design process, but too often designers shy away from it due to insecurity. Don't be afraid--your game will only get better with quality feedback, if you know how to ask for the right kind.
  • Roam by Julie Libersat
    ROAM is an interactive urban exploration game for smartphones that helps players get lost. https://paseoproject.org/portfolio/julie-libersat/
  • The urban design project sneaking puzzles and hopscotch into abandoned lots
    In this video explore a project putting games into infrastructure. Each Urban Thinkscape installation is focused on stimulating kids’ cognitive functions through play—and turning downtime into a learning opportunity for city families.
  • Tom Wujec: Got a wicked problem? First, tell me how you make toast (systems thinking, modeling, and visualization)
    Making toast doesn’t sound very complicated — until someone asks you to draw the process, step by step. Tom Wujec loves asking people and teams to draw how they make toast, because the process reveals unexpected truths about how we can solve our biggest, most complicated problems at work. Learn how to run this exercise yourself, and hear Wujec’s surprising insights from watching thousands of people draw toast.
  • What a Chess Grandmaster Can Teach You About Solving Problems
    Have a complex problem? International chess grandmaster Maurice Ashley suggests trying this.
  • What Is a Game? - How This Question Limits Our Medium - Extra Credits
    What makes something a game? Ultimately, the answer is too complex to be used as a neat and tidy, gatekeeping classification between genres or types of players.
  • What is a game? And why it matters! | Game/Show | PBS Digital Studios
    WHAT IS A GAME? It seems like an easy question to answer, and one, that if not already answered, has been at least a lot. A LOT. Not only that, but everyone seems to fall on different sides of the line when it comes to answering it. Games like Gone Home, Mountain, and Journey have made us question what it even means to BE a game anymore. But if they're games, is everything a game? Watch the episode and find out!
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