Coming Soon!


The BioSTEAM Youth program will be opening up soon as we adapt the program for the new distance learning format. Stay tuned for instructions on how to register. In the meantime peruse the site to see what is coming.

This page was designed to help you create a classroom project around the BioSTEAM Unit: Biodiversity and Human Impact. Designed for 4th-12th grade students it provides resources for you as a teacher/facilitator. The goal of the BioSTEAM unit is for your students to explore the topic of biodiversity and human impact through art, culture, science and technology. Our design challenge question is: How can we combine art, science and technology to explore new solutions to biodiversity loss? In light of the pandemic virus that is radically upending our lives, it has never been more important to education our youth on the importance of protecting biodiversity to create a sustainable planet, and to raise awareness to the direct connection between biodiversity loss, climate change and the rise of pandemic diseases. Below are the ways that you and your students can participate.

Pollinator Concentrator

Students can learn about the Pollinator Concentrator, a site-specific, interspecies installation by BioSTEAM artist, Ana MacArthur. The installation at the Rio Fernando Park in Taos New Mexico addresses the concern of pollinator decline and includes a unit on the nineteen species of bats that have been detected at the park. They can learn about the artist online through photos and videos and/or schedule a field trip to the park for a guided or self-guided tour to connect with nature and the installation in person. Pollinator Concentrator was created in partnership with Taos Land Trust.

COVID-19 Design Challenge

Students hear from local/global experts through video interviews, webinars and by exploring the resources collected in the BioSTEAM wiki to delve into the topic of biodiversity loss and human impact. To connect to current events, we investigate how climate change, biodiversity and species habitat loss are connected to the rise of pandemic diseases such as we are experiencing now with the novel coronavirus. Students learn about designing through biomimicry and submit a drawing of their solution. Winning entries become part of an international installation designed to raise awareness to the biodiversity- climate change connection to pandemic diseases. All student entries will be featured in our website gallery.

Citizen Science

Citizen science is the collection and analysis of data relating to the natural world by members of the general public, typically as part of a collaborative project with professional scientists. We partner with individuals and organizations that offer important citizen science projects that relate to our topic of biodiversity loss. Students contribute to these online and on-site citizen science projects for real world impact. All citizen science projects address the United Nations Sustainable Development Goal #15 Life on Land. This experience empowers students by seeing how small actions locally can have a powerful impact globally in the universal goal of protecting biodiversity on the planet.

BioArt Projects

BioArt projects apply cutting edge science and technology from the fields of biology, physics and ecology to the 'making' process. Students innovate with hands-on sustainable materials, explore data visualization and 'network art' to raise awareness to local/global challenges, and investigate alternative energy producing technologies. In this unit we are learning how to make bioplastic and visualizing pollinator species data. All activities are available for online access as well as on-site through workshops.