Get Started

This page was designed to help you get started in creating a classroom project using the STEMarts Curriculum Tool for the Bio STEAM Youth Program. It provides resources for you as a teacher/facilitator. To start we suggest that you explore the site to become familiar with all the tools and guidelines available to you and your students. The goal of this project is for your students to learn about the Pollinator Concentrator installation at the Rio Fernando Park and explore the related STEAM activities individually or as a class. As a facilitator, you can integrate these STEAM activities into your classroom lesson or create your own inspired by the artist's work. We then invite you to schedule a field trip to the Rio Fernando Park in Taos for students to experience the installation for themselves.

Curriculum Components

The curriculum tool has several components to make the STEAM exploration easy and fun. The Artist Page is the heart of the curriculum. All of the content revolves around the BioSTEAM Lab artist and their work.the Artist Page provides access to the Teacher Tips, Standards, Surveys, STEAM Wikis and the Explore Artist Tool. Below is a brief description for each component.

Artist Page

The Artist Page is designed to highlight the BioSTEAM artist and how their work integrates STEAM (science, technology, engineering, art and math) with nature. Each page contains; photos and a description of the site specific installationat Rio Fernando park; An artist bio and history of past work through videos, articles and interviews; A STEAM wiki which is a collection of links to science research related to the artist's work, inspirational articles or videos, tutorials, and information about the technology related to the artists work. The Artist Page also provides a Quick Tools section with access to Teacher Tips, Standards, and Surveys.

Explore Artist Tool

The Stemarts Design Tool provides a step-by-step tool to show you how to engage with the Pollinator Concentrator, a site-specific interspecies installation at the Rio Fernando Park created by BioSTEAM artist, Ana MacArthur. Explore the artist page to learn about the installation to understand its purpose and how it works. Research the science and technology behind the art. Experiment with our hands-on STEAM activities to learn about pollinators and biomimicry. Create your own polarizing viewers to learn the science behind how insects see. Take a field trip to experience the Pollinator Concentrator in person! Create art inspired by the artist's installation and the topic of biodiversity and contribute to citizen science projects. Be part of the solution! This tool will take you through each stage of the process. Just click on Explore to get started!


The STEAM-Wiki can be found under the Explore Artist Tool on the artist page. This open source wiki includes resources specific to that artist's work. Students will find links with inspirations, research material, STEAM activities and 21st-century tools and tips in the form of articles, images, video clips, and tutorials. Each wiki link has a brief introduction describing the content of the link.

Because this is open source it’s important to ask students to consider the quality of information, the source and if it is effective e.g. were the instructions easy to understand and did it work? Learning to assess information critically and being able to apply what is learned is an important 21st-century skill.


The Standards page can be accessed from the main menu. It provides standard alignments to the Next Generation Science Standards and the Partnership for 21st Century Standards. You can also access the Standards page directly from the Artist Page which includes any additional standard alignments that are specific to that artist's work. These standards can be used to align the BioSTEAM classroom project with your school curriculum, or just to inspire and inform content and strategies for your lesson plan. For the Pollinator Concentrator project the key standard is:

Biodiversity and Humans

LS2.A: Interdependent relationships in ecosystems
LS2.C: Ecosystem Dynamics, Functioning, and Resilience
LS4.D: Biodiversity and Humans

Survey Tools

The Surveys can be accessed from the individual artist pages. They are designed to help us assess the impact of the BioSTEAM Youth Program. They also evaluate student learning outcomes. The surveys are based on the STEMarts Learning Model Chart Activities and Outcomes chart that can be found in the About page. We include a student and teacher survey. We hope that you will participate in these surveys. Your answers and insights will improve the curriculum tool and provide useful information for your school about the impact of the project.