How it Works

The BioSTEAM Curriculum Map

The BioSTEAM Youth Program combines art, ecology and technology around local and global environmental issues. The program goal is to engage youth in artist-led interdisciplinary and intercultural collaborations through virtual and real world activities. Our curriculum blends western, indigenous and hispano worldviews that reflect diverse ways of knowing and experiencing nature.

The BioSTEAM Curriculum Map above outlines the framework of the program. We will be adding new projects every year within each of these categories to create a diverse collection of activities around the BioSTEAM topic. The purpose of the BioSTEAM approach is to apply our STEMarts (Science. Technology. Engineering. Math + Arts) methodology to the specifc area of biology, physics and ecology.


The Explore Artist Page is designed to highlight the BioSTEAM artist and how their work integrates STEAM (science, technology, engineering, art and math) with nature. Each page contains; photos and a description of the site specific installationat Rio Fernando park; An artist bio and history of past work through videos, articles and interviews. The Artist Page also provides a Quick Tools section with access to Teacher Tips, Standards, and Surveys.


The BioSTEAM Wiki can be found in the Get Started page. This open source wiki provides resources about the core topic of biodiversity and human impact through articles, videos, STEAM activities and tutorials.  It also includes resources specific to the artist's research work. Each wiki link has a brief introduction describing the content of the link.

Because this is open source it’s important to ask students to consider the quality of information, the source and if it is effective e.g. were the instructions easy to understand and did it work? Learning to assess information critically and being able to apply what is learned is an important 21st-century skill.

BioSTEAM Design Tool

The BioSTEAM Design Tool is a step-by-step guide to show you how to engage with the topic of 'Biodiversity and Human Impact' through the Pollinator Concentrator, a site-specific interspecies installation at the Rio Fernando Park created by BioSTEAM artist, Ana MacArthur. Explore the artist page to learn about the installation and understand its purpose and how it works. Research the science and technology behind the art. Experiment with our hands-on STEAM activities. Create your own polarizing viewers to learn the science behind how insects see. Take a field trip to experience the Pollinator Concentrator in person. Create art inspired by the artist's installation and the topic of biodiversity and contribute to citizen science projects. Be part of the solution. This tool will take you through each stage of the process. Just click on Explore to get started!


The Standards page can be accessed from the main menu. It provides standard alignments to the Next Generation Science Standards and the Partnership for 21st Century Standards. You can also access the Standards page directly from the Artist Page which includes any additional standard alignments that are specific to that artist's work. These standards can be used to align the BioSTEAM classroom project with your school curriculum, or just to inspire and inform content and strategies for your lesson plan. For the Pollinator Concentrator project the key standard is:

Biodiversity and Humans

LS2.A: Interdependent relationships in ecosystems
LS2.C: Ecosystem Dynamics, Functioning, and Resilience
LS4.D: Biodiversity and Humans

Teacher Tools

The Teacher Tools section includes an overview on how to navigate the site, surveys and downloable PDF files. The teacher and student surveys are designed to help us assess the impact of the BioSTEAM Youth Program. They also evaluate student learning outcomes. The surveys are based on the STEMarts Learning Model Chart Activities and Outcomes chart that can be found in the About page.  We hope that you will participate and share with us your surveys. Your answers and insights will improve the curriculum tool and provide useful information for your school about the impact of the project.